Buscar

juandon. Innovación y conocimiento

La búsqueda del conocimiento en una Sociedad de la Inteligencia

fecha

2 junio, 2012

99Z_Mohamed_Ally_2009-MobileLearning.pdf

See on Scoop.itE-Learning-Inclusivo (Mashup)

See on www.aupress.ca

e-learning, conocimiento en red: “La introducción de elementos de “gamificación” en el estudio”. Entrevista a Carlos Delgado Kloos

See on Scoop.itE-Learning-Inclusivo (Mashup)

e-learning, conocimiento en red y web colectiva…

See on e-learning-teleformacion.blogspot.com.es

Apple – Education – iPod touch and iPhone enable on-the-go learning

See on Scoop.itIPAD, un nuevo concepto socio-educativo!

Perfect for mobile learning, iPod touch and iPhone put thousands of educational apps in your pocket.

See on www.apple.com

Social systems | @Harche

See on Scoop.itE-Learning-Inclusivo (Mashup)

See on www.jarche.com

» Blog Archive Seven top tips for designing and developing accessible e-learning

See on Scoop.itE-Learning-Inclusivo (Mashup)

restore…

See on www.saffroninteractive.com

eLearning Learning By @juandoming

See on Scoop.itE-Learning-Inclusivo (Mashup)

See on www.elearninglearning.com

University of Maryland University College (UMUC) seeks online adjunct faculty

See on Scoop.itE-Learning-Inclusivo (Mashup)

University of Maryland University College (UMUC) seeks online adjunct faculty to teach in many disciplines for Fall 2012 and beyond.

See on doconnor.edublogs.org

Neuroscience & the Classroom – Harvards-Smithsonian

See on Scoop.itE-Learning-Inclusivo (Mashup)

Insights drawn from neuroscience not only provide educators with a scientific basis for understanding some of the best practices in teaching, but also offer a new lens through which to look at the problems teachers grapple with every day.

See on www.learner.org

Is Technology Affecting the Student’s Brain?-David Sousa

See on Scoop.itE-Learning-Inclusivo (Mashup)

A case for blended learning. «Students today are surrounded by media: cell phones, smartphones, multiple televisions, MP3 players, movies, computers, video games, iPads, e-mail, and the Internet. Eight- to 18-year-olds spend an average of seven hours per day with digital media…Sure, we can walk and chew gum at the same time because they are separate physical tasks requiring no measurable cognitive input. However, the brain cannot carry out two cognitive processes simultaneously. Our genetic predisposition for survival directs the brain to focus on just one item at a time to determine whether it poses a threat. If we were able to focus on several items at once, it would dilute our attention and seriously reduce our ability to make the threat determination quickly and accurately.»

See on howthebrainlearns.wordpress.com

Blog de WordPress.com.

Subir ↑

A %d blogueros les gusta esto: