juandon

GENERAL PURPOSE

, “Research on the / s ways of working in distance learning virtual learning environments (EVEAS) and social networks, both students and teachers, giving them sufficient for them”

To reach this overall objective, specific develop the following:

1-documentary investigate the theoretical, scientific, technological and educational / andrology, on tools, synchronous and asynchronous, Web 2.0, which we intend to use with E-Learning-Inclusive in both EVEAS,
How Social Networking.

2-seek methodologies and techniques for use by teachers and allow them to be continually updated, on any of the variants to be produced in E-Learning-Inclusive.

3-generating programs Artificial Intelligence (automated) to EI can be developed both in the EVEAS how Social Networking with the use of Free Software.

4-look for a location within EI (theory), for it is included in the official qualifications (formal education system).

5-aprtaremos investigate and mechanisms for teachers to have at all times, competencies and skills necessary to successfully port pair EI, virtually.

6-We base issues, educational / andrological and teaching in non-teaching professionals who have to intervene in EI: cochings, coolhunters, co-managers …

7-develop proposals to introduce applications in EVEAS and Social Networks, quesirvan for EI.

We will get to prepare and offer an E-Learning-Inclusive, to universities, public organizations and / or private companies, professional … while designers and researchers how the process will be an ongoing process of evolution itself, readapting the variables as they occur, both in the field training, social, Technology …

All this we will apply at all times the tools of Web 2.0 (asynchronous: looking to be very accessible and usable at the same time, both in EVEAS, how Social Networking …: tutorials, forums, surveys … and also, just as in the untimed: viodeoconferencias, chat bodies, workshops … but also with virtual simulations Representations and Virtual Reality (preparing the development of courses in 3D (Second Life, for example) and from these virtual and augmented realities, provide the best solutions for Elearning-inclusiveness, and provide feedback to a virtual system to reach the reality of improved manner.

All results that users of IE, go to traaves doing training courses, the vocarán in wikis and blogs, and so the researchers of the same, we can monitor the success of it and correct errors as they occur.

Researchers also need to be continuously updated, so we integrated and participatory Educational Social Networking, above all, to see how the status quo, both formal training, especially the dDoes how formal (informal ) that a futrue be the workhorse of ELEARNING-INCLUSIVE